AI Accumulated Deviations of NPCs, pronounced "ED-nuh"
Inference based on data collected from several white-listed sites, & with this, Non-Player Characters (NPCs) are not limited only to pre-written code but offer scalable behavior. This gives the end-user a more customized feel when interacting with them in online and offline environments where servers provide resources for online play. From each session, data is cached for offline play. The cached data can be analyzed for fine-tuning or developing other Non-AI-driven NPCs. These NPCs are then manipulated & locally run for a seamless P&P experience. If no cached data is present, or if it's corrupted or damaged, request the game to be played as-stock or repaired from reputable gameplay-site hosts.
This does not override the overall game's lore.
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